If you follow this, then you're actually moderately effective to an extent. Level 17 you get Wall of Stone and, if you want to, you can replace Fireball with Stoneskin/Cone of Cold/Fangs of the Fire Snake, all 3 suck, but there's nothing you can do about it. Also replace your level 6 spell with Fireball. It lasts 10 minutes, so you can probably get some decent use out of it. Level 11 you get Fly, which is actually decent on you as at makes you REALLY fast and Slowfall can save you if your concentration drops. Still would go for Hold Person since it forces a Wisdom save. can destroy objects ig, so there's some creative stuff you can do with it (fall damage knocks prone, so destroying the ground can be useful sometimes). Hold Person is okay if your Wisdom is decently high and Shatter. you got a Decanter of Endless Water.) All other options are just absolutely atrocious. Level 3 spells has the most options, by which I mean you take Water Whip unless you're absolutely, positively sure that you'll be able to use Shape the Flowing River. I hope you have fun, it is a challenging path but has something new to offer players bored with another warlock or paladin. Being able to do Coldballs or Wall of Lightning or Cone of Acid will drastically improve the versatility of your limited selection. You will be able to convert spells into points for more frequent use, and benefit from the Shield spell. You don't need shatter AND fireball.įor your consideration, grab two levels of sorcerer, and Metamagic Adept: Transmute Spell and another 1 point metamagic spell. Like a warlock or sorcerer, it's important to watch for double coverage. Shape the Flowing River doesn't even trap or deal damage (but has been a godsend in our Icewind Dale game). Flames of the Fire Snake is only 1d10 per ki. You can get bogged down with bad choices. Even Sun soul can't practically match fireball. Can they deal commendable AOE damage at medium/long range? No. Does it hit things in melee and stun them? Yes to all.Ĭan they fly? No. What does it offer? Most monks just hit with hands and stun.
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