There are some recent G-Sync displays that promote an HDMI variable refresh rate, meaning you can use G-Sync with an AMD card, but it won’t be through Nvidia’s fully G-Sync module. Since it’s developed by Nvidia, to use a G-Sync monitor you will also need a Nvidia graphics card to get the best performance. ![]() While it can be a handy bit of tech, G-Sync is not famous for being the easiest feature to install. While it is not an essential, it’s worthwhile keeping in mind if you’re the type of person who doesn’t want to deal with any visual impediments while you play. It helps to keep your PC’s display running at a smoother framerate and cuts out issues like input lag, screen tearing and a stuttering frame rate. G-Sync is a real benefit for anyone who is playing high-visual games or games where every millisecond counts. Why is G-Sync important?Īny gamer can remember a time when they were in the final moments of a game and then suddenly their computer lagged, or the visuals became distorted, and that ultimately resulted in your characters early demise. It dealt with the input lag issue by instead forcing the monitor to adapt its own refresh rate to match the speed your GPU is rendering frames, which also means there is no screen tearing. ![]() This can cause another issue though, input lag, which is where there is a delay between the GPU sending the frame and the monitor actually displaying it. Based on Adaptive-Sync technology, it makes your GPU hold the frames until the monitor is ready to refresh. Nvidia created a solution to this problem, V-Sync. If these frame rates don’t align, the result is both frames coming onto the screen at once, and this stitched up frame is what screen tearing is. The GPU does try and solve for screen tearing by storing some of its upcoming frames in a buffer, however, the buffer and the monitor can also fall out of sync with one another. Meanwhile, your monitor is also refreshing itself during each second to load up the new images that the GPU is always pushing out. ![]() A GPU renders the images on your screen, and those frames per second are put together to create a smooth video. Screen tearing and stuttering is something we’re all likely familiar with, and it’s a result of frame rates not syncing up. Nvidia G-Sync is a hardware-based monitor technology that helps prevent screen tearing, stuttering and juddering while you’re playing games or watching TV. Keep scrolling to find out exactly what G-Sync is and why you should know if it’s on your PC. G-Sync was introduced in 2013 and was created by Nvidia. If you’ve recently been looking at purchasing a new PC, or you’re just interested in how to make your computer better equipped for gaming, you’ll have probably come across G-Sync. Not everyone is going to have the same results, but it is something to try and it has seemed to have worked for my setup.Thinking about buying a new gaming monitor but confused what the G-Sync feature is? Fear not as we’re here to help with this handy guide detailing what the feature is and how it could improve your gaming experience. Just keep an eye on your cpu and gpu load, if they get to overworked obviously performance is gonna start to go down. It is as smooth as I have ever seen p3d run. Leaving my monitor at it's default 144hz, Vsync on in Nvidia control panel, G-sync on (full and windowed screen), and frame limiter unlimited (unless the GPU load is too high, I turn it down to 35fps). Still much better than p3dv4 though.Ĭan you share you settings, fps unlimited ? v-sync on ? g-sync on ? with a 144 htz screen, thanks :-). Maybe this is caused by a high load on the cpu or something? I do have a powerful processor, but p3dv5 has really tested the limits of my hardware. The stutters appear to be happening regardless of my refresh rate. I switched back to 144hz with p3d's variable refresh rate, and it was smooth as butter. It seemed much less fluid and occasionally would get "stuck" if I panned too much in one motion. I am talking in terms of panning the camera. ![]() I noticed that when I dropped to 60hz with half refresh rate, p3d was not smooth at all.
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